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Probably because every single one of them plagiarises the same piece of shit from 1992 which was made by some kid from a modified Warcraft with glitter and glue. Not only are they ruining future generations and turning them into sociopathic scum, but the games are idiotic and designed like ass. I may make an exception for Tome4/Noita/anything that improves on the past! But a few good ones don't excuse the millions of mindless repetitive ones.Īlso, all MOBAs can get fucked, as can all the shitbag people involved in making those high school massacre petri dish breeding grounds. They didn't achieve anything, and got robbed of a week of their life and $2. Whatever you call it, it sucks balls, and what I call it is preying on vulnerable autistic people by giving them something to fail miserably at 10000 times so that they can eventually succeed on the 10001st attempt and feel like they accomplished something. Same goes for rogues/roguelikes/roguelites. Make something that improves on the past or go flip burgers where you belong.
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So there doesn't need to be a whole new shitty generation of basic building games remade in Unity and hipster pixel art. And then cool games like Age of Empires and Stronghold already tried to evolve that genre into building AND combat. We've already had decades of SimCities and Anno and millions of other similar games that did mostly honorable jobs. And a menu with 100000 objects to place for no reason, is not content. Wake me when you can make a survival/building game that also has some sort of gameplay?! And no, dumbass 'sandbox' where you build endless stuff is not gameplay. All these survival/building games are such under developed indie jank, they can all get fucked.